Class Description[]
Thugs and cutthroats in every port lay claim to the title "pirate," but actually making a fortune through piracy is no easy task. A dread pirate, however, has mastered every aspect of larceny on the high seas.
Some dread pirates accomplish their goals through fear, killing indiscriminately and ruling their ships at rapier-point. Others minimize bloodshed and exhibit a curious sort of chivalry.
A dread pirate's lifestyle is ideal for most rogues, because the job requires a number of skills that other classes don't have the time or inclination to learn.
Requirements[]
Feats: Weapon Finesse.
Base Attack Bonus: +4.
Alignment: Any nonlawful.
Skills: Appraise 8, Lore : Geography 8.
Class Features[]
Hit Die: d8
Base Attack Bonus: High.
High Saves: Reflex
Weapon Proficiencies: All simple and martial weapons.
Armor Proficiencies: Light armor.
Skill Points: 6 + Int modifier.
Class Skills: Appraise, Bluff, Craft Armor, Craft Weapon, Intimidate, Listen, Lore, Perform, Search, Sleight of Hand, Spot, and Tumble
Class Abilities[]
Level |
Features Gained |
---|---|
1 | Two Weapon Fighting |
2 | Fearsome Reputation +2 |
3 | Rally the Crew +1 |
4 | Spring Attack |
5 | Luck of Heroes |
6 | Fearsome Reputation +4, Improved Two Weapon Fighting |
7 | Rally the Crew +2 |
8 | Skill Focus (Tumble) |
9 | Fight to the Death |
10 | Fearsome Reputation +6, Rally the Crew +3 |
Fearsome Reputation[]
Specifics: By the time he attains 2nd level, a dread pirate has developed a reputation on the high seas and gains a +2 bonus on either Diplomacy or Intimidate checks depending if he is known as honorable or dishonorable. This bonus increases to +4 at 6th level and to +6 at 10th level.
Use: Automatic
Rally the Crew[]
Specifics: Starting at 3rd level, a dread pirate can inspire his allies (including himself) to great bravery in combat once per day. This inspiration grants them a +1 bonus on saving throws against charm and fear effects, a +1 attack bonus, and a +1 bonus on weapon damage rolls. This is an instantly activated ability and lasts for 1 minute per class level. At 7th level, a dread pirate can use this ability twice per day, and the bonus increases to +2. At 10th level, a dread pirate can use this ability three times per day, and the bonus increases to +3. Rally the Crew can not be used while Inspire Courage is active.
If a dread pirate has the inspire courage bardic music ability, he adds this bonus whenever he uses the inspire courage ability. For example, an 8th-level bard/3rd-level dread pirate would provide a +3 bonus on attack rolls and weapon damage rolls. Inspire Courage does not gain the benefit of the Fight to the Death ability.
Use: Selected
Fight to the Death[]
Specifics: Fight to the Death: At 9th level and higher, a dread pirate can inspire his allies to carry on against tremendous odds. Each ally within range gains temporary hit points equal to 10 + the dread pirate's Cha bonus (minimum 10) and gains a dodge bonus to Armor Class equal to the dread pirate's Cha bonus (minimum +1, caps at +5). These bonuses last for 1 round per dread pirate level.
Use: Selected